Aullik's Adventure - The Definitive Aullik Video Game
Developed in 25 days with Clickteam Fusion, a retro-style four-level game for Aullik's birthday, pushed out barely in time for March 25
Warning! To make updates easier and ease of filesize, the game's download on its own plays real-time MIDI music which on normal systems and under Clickteam have horrible lag spikes every time the music is played or looped. It's highly recommended to download the rendered OGG music and extract it to the game folder so that the Music folder is next to the exe.
Gaster319 - Ideas for quality of life improvements
redstone59 - Ideas for quality of life improvements
v1.4.5 Changelog
Due to the separation of OGG music and the game itself, the game now plays MIDIs if there is no OGG music found
This means the soundtrack player doesn't work with the MIDI music but I don't feel like fixing it you should just play with the OGG music
Fix a weird bug where "play aullik" would send you one frame ahead idk how long it's been like this
v1.4.4 Changelog
The game now plays rendered out OGG music instead of real-time MIDI! This may sound like a negative on the surface, but on a regular system real-time MIDIs on Clickteam run horribly. OGG music lacks the lag spike each time the MIDI is loaded and looped, and can allow for proper resuming. The one downside is a substantial increase in filesize, but I think it's worth the performance boost.
Fix the keybinding in level 4
You can now change the keybindings for the reset and quit buttons
Retired the start-up MIDI setup screen as it's no longer necessary
The bonus pre-loader minigame now follows the custom keybindings
Clean up the file menu
The in-game volume controls now actually change the volume of the game internally
v1.4.3 Changelog
You can no longer submit a non-high score on level 4 if you go through the stats
The exit button was working on 1.4.1 but I broke it in 1.4.2 so it's working here
Added keybinding options
I added a sound effect if you get a high score!!!!!!!!!
v1.4.2 Changelog
Fixed a bug where if you exit level 3 with a different cursor shape it doesn't change it back
Fixed a bug where if you play a sample and then a MIDI they both play at the same time in the soundtrack player
Fixed a bug where going to level 5 by the menu turns on the stats button
I found out the mixer extension I thought was used to change the MIDI's volume just changes the volume of the game from Windows itself and I couldn't find an alternative that actually changed the MIDI volume so I made it so that the samples aren't affected anymore which should balance out the sound effects and music if you change the volume
v1.4.1 Changelog
Added a volume button and not a slider because the Trackbar extension betrayed me and wouldn't scale properly
The in-game scoreboards now account for the inflation instead of the game telling you to do it yourself
Added a stats feature to view your times and deaths on each zone of level 4
Replaced the level 3 music on Dreaming's Soundtrack with another song I like better
If you look in the source code I added another debug feature that destroys every enemy in level 4 except for the barriers
I found and replaced another instance of the old shittier pop-up extension
The exit button now works! (May do the opposite of exiting)
You can now actually exit the GameJolt account set-up screen and I also forgot to make the GameJolt icon visible
v1.4 Changelog
Implemented four new leaderboards representing people who have died the least in levels! I stayed up to code this
The game now saves your deaths and are now viewable in the bonuses
Replaced the pop-up message boxes extension with another one that actually works
v1.3.5 Changelog
Fixed one (1) grammar mistake on the MIDI setup screen
Centered the text on the MIDI setup screen
Incredibly important update the game is now playable
v1.3.4 Changelog
Added a secret key combination to instantly unlock the bonus menu! Guess what it is! Don't look in the source code please!
Hopefully fix the rich presence when restarting with F2 I can't really tell if it's fixed or broken in the first place
v1.3.3 Changelog
Added full Discord rich presence support! This is kinda buggy in some spots but I couldn't find proper documentation on this implementation of the API.
Added a button to exit a level at anytime to the menu (Z)
You can now exit the password screen
v1.3.2 Changelog
Added a reset button (R)
Added an in-game timer to levels other than 2 when you start the game from the bonuses menu
You now have to press enter to continue from the level transition
Reverted the level 2 69 pellets jumpscare because that broke the whole thing
Beating level 4 now blasts more Lady Gaga
Changed the version number on the menu (the most important change)
v1.3.1 Changelog
Fixed a major bug where losing level 2 could result in getting a best time for level 1
You now get jumpscared when either side gets 69 or 696 pellets in level 2
The version number is now in the menu
Fixed the disable anti-aliasing switch turning on by itself
I was getting really bored so I just put in the Aullik's Adventure Online pre-loader minigame as a bonus
v1.3 Changelog
Implemented a fully working online leaderboard system! The reason 1.3 took two days to develop is because I was trying to find a working method for this. My last resort was GameJolt because it required an account, and unfortunately I did have to resort to this. You can quickly go here if you'd like to sign up.
Fixed a major bug where your best times were calculated as your worst times
Updated the Level 5 credits
Fixed a bug in two levels where the timer's minutes were split depending on the amount of time passed instead of the actual seconds counted (it did only prove to be an issue in level 3 where the explosion brings you to another frame)
Turned on anti-aliasing
You actually get asked if you'd like to reset your save file or best times now
Pillarboxing borders are now black
For some reason there was an unused regular Ini object in the MIDI test frame that has been deleted because the actual game uses Ini++
Aullik's Adventure Online - An Inferior But More Convenient Experience
Spontaneously ported to HTML5 on August 6
Due to technical troubles with the Clickteam extensions used not supporting HTML5, saving is disabled and level 2 had to get fucked up. I'd highly recommend against playing this unless you do not have a platform to play the PC version on.
Based on 1.2.1, this likely won't be updated unless I find out about a near game-breaking bug that would also affect this version.
Shiro Dropped His Gift Card - An Infinitely Worse Prequel
A year before the face of planet Earth saw the birth of Aullik's Adventure, they had to stick with this shitty 2-minute point and click for their fix of Aullik
I think the full title is "oh no! shiro sdropped his 20 dollar steam gift card and now aullik must go find shiro 20 dollar steam gift card that aullik shiro droppd!!!!: a point and click adventure" but I don't like this enough to care.
This doesn't actually have anything to do with Aullik's Adventure, this is just a write-up on an obscure Flash game. It also has a couple of yaoi recommendations if you're looking for those
Jaiden also wrote up her own article on her perspective on this project, focusing more on how she figured out the code. Heads up, way less mobile friendly.